A feature in NFS Most Wanted became so controversial that it led some developers to leave the project.
Electronic Arts
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What can be said about Need for Speed: Most Wanted? For many, it remains the benchmark for open-world arcade racing games, even over two decades after its launch. Speeding through the amber-hued streets of Rockport while listening to Lupe Fiasco and Disturbed, smashing giant donut shop signs to evade pursuing Crown Victorias is an unforgettable gaming experience. A recent AMA on Reddit featuring members of the development team has unveiled intriguing details about its development, including how one particular feature frustrated some developers so much that they left the project.
First, a shoutout to the r/NeedforSpeed subreddit for hosting this live interview with Scott Probin, Brendan Cohoe, and Russell Rice—three former Electronic Arts BlackBox employees renowned for producing titles that represent the peak of NFS for numerous fans. The conversation spans the various games this group contributed to, from Porsche Unleashed in 2000 to Most Wanted in 2005. The discussion runs over two hours, and if you are a fan of any of these titles, it's engaging and certainly worth listening to.
When an early question arose regarding challenges or conflicts encountered during development, Rice, a member of the art team for Most Wanted, revealed that the game’s Speedbreaker mechanic—akin to “bullet time” in driving, momentarily slowing down the action to give players time to maneuver around obstacles—became a significant point of disagreement among some BlackBox developers.
“I can tell you it was Most Wanted that was the final straw for a few of us leaving, and the whole ‘Need for Slow’ button was kind of the tipping point,” Rice stated. “The slow-motion feature felt counterintuitive to the thrilling speed that Need for Speed has always represented. This turned into a negative sentiment for many of us.”
If you’ve seen the making-of video included in the PlayStation 2 version of Hot Pursuit 2, you might recognize Rice as he discusses aspects of the game’s environmental design and graphics technology. Bullet time, a concept made famous by The Matrix, influenced many games that followed—particularly shooters, as you would expect. However, it also made its way into arcade racing games like Need for Speed and Midnight Club. As Rice elaborates, some considered it contrary to the fast-paced, chaotic gameplay characteristic of the franchise.
“It was a significant issue since what we loved about Need for Speed was the feeling of being almost out of control, especially when driving a high-performance car. You would feel a bit out of control with the speed, and then adding a button that slows down time felt really insulting to some of us.”
However, the Speedbreaker was not the only reason some developers departed—it was “one of a few,” according to Rice—and from the two-hour conversation, it's evident that BlackBox faced pressure to produce games within tight deadlines while rapidly expanding its workforce. The British Columbia-based studio was the steward of the series until the release of 2011’s Need for Speed: The Run, after which EA closed it down.
For evidence of NFS: Most Wanted's impact, consider that two years ago, BMW created an M3 GTR with the same livery as the iconic one featured in the game.
Again, I emphasize that this AMA is essential listening for any Need for Speed enthusiast. I particularly appreciated the discussion surrounding Hot Pursuit 2, as it was developed by two different teams—BlackBox for the PS2, and EA Seattle for all other platforms. While both versions share car rosters and track concepts, they are completely distinct products created by different teams, offering unique gameplay experiences despite sharing a title. This is a facet of gaming from decades past that is rarely seen today.
As for the Speedbreaker mechanic, although it might not have been favored by some who helped shape Most Wanted, the game's success and enduring legacy clearly show that players had a different opinion.
Have a tip about a racing game, whether new or old? Contact the author at: adam.ismail@thedrive.com
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A feature in NFS Most Wanted became so controversial that it led some developers to leave the project.
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